All Archaeologists from the owner may enter foreign lands without Open Borders. Must be built on the Coast, adjacent to land and a Harbor district.Īll current land units gain a promotion level. Must be adjacent to Stone and on flat land. Great Prophets may found a Religion on Stonehenge instead of a Holy Site. Must be build along a River adjacent to an Industrial Zone district with a Factory. +20% Production in this city, and +1 Production for each Mine and Quarry in this city. Must be built on Desert (including Floodplains) without Hills. All Builders can build 1 extra improvement. Must be built on a Hill adjacent to a Mountain. Must be built on Desert or Floodplains without Hills. +2 Food, +2 Gold, and +1 Production on all Desert tiles for this city (non- Floodplains). Must be built on Grassland or Plains adjacent to a Campus district with a University.
#CIV 6 WORLD BUILDER AI TEAMS FREE#
+20% Science in this city, and awards 2 randomly-chosen free technologies when completed. Districts in this city provide +2 Great Person points of their type (for example, Great Writer points from the Theater Square district). Patronage of Great People costs 25% less Faith. Must be built on the Floodplains or Marsh. Must be built on Woods adjacent to a Holy Site District with a Temple, and you must have founded a Religion.Īll Apostles you create gain the Martyr ability in addition to a second ability you choose normally. Must be built on a Lake tile adjacent to land. +1 Food and +1 Production for each Lake tile in your empire. +1 Amenities from entertainment for each adjacent Lake tile within one tile of Huey Teocalli. Must be built on flat land adjacent to a Holy Site District, and you must have founded a Religion. Missionaries and Apostles can spread Religion 1 extra time. Must be built adjacent to a Commercial Hub district with a Market and adjacent to Cattle. Your Trade Routes from this city get +2 Gold for every Bonus resource in this city's territory. Must be built on the Coast, and adjacent to land and a Harbor district with a Lighthouse. Must be built on flat land adjacent to a Campus district with a Library. Receive boosts to all Ancient and Classical Era technologies. Must be built on flat land adjacent to an Entertainment Complex District with a Stadium. +2 Amenities in each city in your civilization. Must be built on flat land adjacent to the City Center District. Doubles Tourism output of Seaside Resorts across your civilization.Īll tiles in your civilization gain +2 Appeal. Tourism output from Relics and Holy Cities is not diminished by other civilizations who have researched The Enlightenment civic. Must be built on the Coast, adjacent to land and a Harbor District. Must be built on flat land adjacent to an Entertainment Complex District. The Colosseum's Culture and Amenities are extended to each city center within 6 tiles. +1 Production to all Rainforest tiles for this city. +2 Culture to all Rainforest tiles for this city. Must be built on flat land adjacent to a Theater Square District. Must be built next to a River adjacent to a Commercial Hub District with a Bank.Īwards 2 randomly-chosen free civics when completed.
Provides the same defensive bonuses as a Fort We imagine that everyone in the world has such respect for a wonder that they wouldn't destroy one." - Dennis Shirk List of wonders The wonders in Civilization VI
I know horrible things can happen to a wonder in the real world, but it's one thing we wanted to shield people from: having smoking ruins of the Pyramids. It makes the world seem more alive, and that's something we’ve put a lot of effort into." - Brian Busatti "Wonders are the one thing that we never wanted to damage or destroy. And it's all in-game in your world, and you can see all your buildings around it. Or some of the wonders end at night because they're lit. So it goes from night to sunrise, so you see all the bricks building up in place until you get to sunset.
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But when you're done you're rewarded by this movie – actually, the time of day in the world changes. Wonders actually have very intricate build sequences, so as you're building Wonders over time you can see a certain percentage that's done by looking at them massing. Everybody really liked those, and we got a lot of comments that they missed those as a reward for building Wonders. From the dev team "We had those pre-rendered Wonder movies that show a sort of time-lapse photography sunrise to sunset.